![]() I’m convinced the look we got at fighters post and pre-match wasn’t consistent with the way they looked during the bouts. Two Different Fidelity Levels on Fighter Models - It’s always a pain point for me when I see character models shown with stunning clarity during a cut scene, but seemingly scaled back significantly during the action. ![]() Having the scan is always preferable, but getting it done without is possible. ![]() However, with accurate reference pictures, I’ve seen modders deliver stunning renders for sports games. Some of this may have a lot to do with developing during a pandemic. There are a few faces that aren’t as accurate as we’ve seen from other sports games, and EA UFC 3 for that matter. In many ways, it felt like everyone had the same muscular definition. ![]() Nate Diaz is far too muscular, as is Colby Covington and others.
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